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#2020 Diaet zum Abnehmen: Reduzieren Sie Ihre Körpergröße in einem Monat auf M! Kaufen Sie 3 und erhalten 5. Versuchen Sofort - überraschen Sie alle By Martin-Karl Lefrançois and Pascal Gautron !!! Tip Updated **December 2019** # NVIDIA Vulkan Ray Tracing Tutorial The focus of this document and the provided code. Rasterization has been the dominant method to produce interactive graphics, but increasing performance of graphics hardware has made ray tracing a viable option for interactive rendering

The first GPUs from the Turing architecture have arrived with lots of new features. Extensions have been added to both Vulkan and OpenGL to give developers access to these new features. The various Khronos Registries and Repositories have been updated to include the specifications and tools for the new extensions. The Vulkan and OpenGL extensions enumerated below provid VK_RAYTRACE. Similar to vk_scene, it reads glTF scenes but renders the scene using NVIDIA raytracing. Each object goes to a BLAS and a TLAS is created from instances referencing the BLAS. Besides the shading, the materials are all uploaded and accessible at shading time

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Today the Khronos Vulkan Ray Tracing Task Sub Group (TSG) is announcing the public release of the provisional Vulkan Ray Tracing extensions. The Ray Tracing TSG was formed in early 2018 and tasked to bring a tightly integrated, cross-vendor, ray tracing solution to Vulkan, this release marks the culmination of the first phase of the TSG's mandate NVIDIA's experimental VK_NVX_raytracing exposes NVIDIA's RTX real-time ray tracing technology through the Vulkan API using the 411.63 driver Vulkan NV Ray Tracing with HLSL 28 May 2019 in Graphics on Vulkan, Ray tracing, Hlsl, Rust. At GDC This post is not a tutorial for using the VK_NV_ray_tracing extension, there are a number of good tutorials already available such as this one. Instead, I wanted to show how to use HLSL as the only source language, and target both DXR and VK_NV_ray_tracing, made possible by a recent pull. Realtime Raytracing extensions #686. ghost opened this issue Mar 19, 2018 · 34 comments Assignees. Comments . Copy link Quote reply ghost commented Mar 19, 2018. Microsoft announced at GDC realtime raytracing for DirectX 12, Vulkan needs raytracing capabilities soon too for it to continue to stay relevant among developers. 26 4 This comment has been minimized. Sign in to view. Copy. Quake 2 Gets Real-Time Path Tracing Powered By NVIDIA RTX / VK_NV_ray_tracing. Written by Michael Larabel in Linux Gaming on 18 January 2019 at 04:33 AM EST. 59 Comments. For those Linux gamers with a NVIDIA RTX Turing graphics card, there's finally an interesting open-source workload to enjoy that makes use of the RTX hardware and NVIDIA's VK_NV_ray_tracing extension... A real-time path.

VK_NV_ray_tracing. Phoronix articles, reviews and news stories covering VK_NV_ray_tracing. This searches our archive since the launch of Phoronix in 2004. Sort Articles By Popularity (Currently Sorting By Date) VK_NV_ray_tracing Articles & Reviews: Vulkan Ray-Tracing Arrives With New Khronos Extension Display Drivers : 17 Mar 2020: VK_NV_ray_tracing Linux News: Vulkan Video Decoding Coming In. Do you need an RTX card to get support for the VK_NV_ray_tracing extension? Close. 13. Posted by. u/satellitnorden. 6 months ago. Archived . Do you need an RTX card to get support for the VK_NV_ray_tracing extension? Possibly very dumb question, but I couldn't for the life of me get a definitive answer to this question. I'm running a 1070 ti card, and according to https://developer.nvidia.com. Originally posted on 20 March 2019. Scroll down for news of the public release. Of all of the real-time ray tracing tech demos being released at GTC 2019 and GDC 2019 this week, one of the strangest involves a 21-year-old game.. During its keynote at its GPU Technology Conference, Nvidia showed off Quake II RTX: a total conversion of id Software's 1997 shooter, updated to run with pure ray. 18 Comments on NVIDIA Adapting RTX Ray-tracing to Vulkan API #1 medi01. btarunr VK_NV_raytracing surfaced in tech-documents accessed by Phoronix, which is the company's contribution to a multi-vendor standard. Hmm... Posted on May 8th 2018, 4:00 Reply #2 stimpy88. I would be amazed if nVidia are going to release this fully, ie. not crippled in some way, when it comes to multi-vendor support.

(Demo) vkRtxInfo: VK_NV_ray_tracing Information. May 7, 2019 JeGX Comment. Demo DOWNLOAD; GeeXLab Downloads; Forum thread (EN) I started the integration of NVIDIA ray tracing support in the Vulkan plugin of GeeXLab. The first concrete contact is the reading of VK_NV_ray_tracing properties for a particular Vulkan GPU. This demo requires GeeXLab 0.27.7.1+. Here are the properties for a GeForce. VK_NV_ray_tracing - how it can work on GTX cards? Close. 3. Posted by 16 hours ago. VK_NV_ray_tracing - how it can work on GTX cards? Is there anywhere I can read a deep dive into how it works and how it was possible for NVIDIA to release a driver that allows this extension on hardware that doesn't claim (on the specs page) to have the cores for it? I just bought a 1650 super thinking it'll. New Vulkan example on raytracing using VK_NV_ray_tracing Posted on April 21, 2019 | Sascha With all the new Turing extensions that NVIDIA has released alongside it's new GPU architecture, I decided to replace my GTX 980 with a RTX 2060, mainly for the purpose of doing RTX ray-tracing related Vulkan stuff and also checking out things like mesh and task shaders

After adding a basic Nvidia RTX ray tracing example last week, I spent some more time with Vulkan and the VK_NV_ray_tracing extension. The result are two new, more advanced examples that I just uploaded to my Vulkan C++ example repository. As with the basic example I tried to keep them as straight forward as possible with all the relevant code parts put into one source file, so that following. Diese wird als VK_NV_ray_tracing bezeichnet, die von der Khronos Group heißt dementsprechend VK_KHR_ray_tracing - sie ist allerdings nicht komplett identisch. Laut dem Gremium gibt es einige. What's more, Quake II RTX is running with NVIDIA VKRay (also known as VK_NV_ray_tracing), a Vulkan extension that allows any developer using Vulkan to add ray tracing effects to their games. VKRay supports all the goodies seen here and in RTX ray-traced titles, and is game ready for Vulkan releases on Linux and other supported Vulkan platforms

Video: NVIDIA Vulkan Ray Tracing Tutorial NVIDIA Develope

VK_NV_ray_tracing(3) - Khronos Grou

Turing Extensions for Vulkan and OpenGL NVIDIA Develope

VK_NV_ray_tracing can be implemented by AMD, and is likely to be implemented, on some future hardware down the line (2021 most likely). Cloud-based ray tracing is just a marketing speak ATM. It is not going to be ever viable really. Hardware RT and denoising is coming to AMD hardware, and to Intel hardware eventually too. It is is very likely it will be using VK_NV_ray_tracing, or a very. Benchmarks von Quake 2 RTX: Spieglein an der Wand im Raytracing-Land. Von Nvidia gibt es Quake 2 RTX, eine Raytracing-Version des Shooters.Wir haben uns das Hyperblaster-Gewehr und allerhand. [QUOTE=fred_em;1292392]I have read there is work in progress regarding a Vulkan port of DXR, with specific extensions such as VK_NV_raytracing. Are there any planned extensions for OpenGL?[/QUOTE] I asked 2 different NVidia guys at SIGGRAPH this year (one of which was presenting on NVidia RTX on Vulkan in the NVidia booth), and both said that there are no plans to support the raytracing.

Die Integration der Beleuchtungstechnologie Pathtracing war dabei unter der Vulkan-Grafikschnittstelle mit einer Nvidia-eigenen Erweiterung mit dem Namen 'VK_NV_ray_tracing' gelungen - dies sorgt. Video presents demo which currently i'm working on. Demo uses VK_NV_ray_tracing extension and currently is at very early stage of development. Hardware: CPU i5 6500 GPU GeForce GTX 1060 6GB TODO. NVIDIA has announced that it will be bringing real-time ray tracing to its Pascal GPUs. According to the green team, a new driver will enable all GTX10XX series graphics cards, from GTX1060 all. Riesenauswahl an Markenqualität. Folge Deiner Leidenschaft bei eBay! Über 80% neue Produkte zum Festpreis; Das ist das neue eBay. Finde ‪v-k‬

Vulkan (VK_NV_ray_tracing extension) and the NVIDIA OptiX™ API. DXR and Vulkan enable ray tracing effects in raster-based gaming and visualization applications. NVIDIA OptiX supports ray tracing applications that use NVIDIA ® CUDA® technology, for example: film and television VFX, computer-aided design for engineering and manufacturing, PLM, HPC, and Lidar simulation. The new NVIDIA OptiX. Why can't I run this on my 1070? It says could not find any suitable device supporting VK_NV_ray_tracing! Their page doesn't say shi 除了具有VK_NV_ray_tracing的Linux 418.52.05驱动程序之外,它还具有新的VK_NV_coverage_reduction_mode扩展。这个VK_NV_coverage_reduction_mode尚未被Vulkan规范公开记录,但可能会在下一次规范更新时公布。 除了扩展工作之外,还有各种bug修复和较小的性能优化工作

GitHub - nvpro-samples/vk_raytrace: Ray tracing glTF scene

Ray Tracing In Vulkan - The Khronos Group In

DOWNLOAD NVIDIA GeForce Graphics Vulkan 1.2 Driver 442.75 Beta for Windows 10 64-bit. COMPATIBLE WITH: Windows 10 64 bit file size: 570 MB filename: 442.75_geforce_win10_64bit_international.exe. Other versions. Windows 10 64 bit. NVIDIA GeForce Graphics Vulkan 1.2 Driver 441.99 Beta 2020-01-15; Windows 8.1 64 bit . NVIDIA GeForce Graphics Vulkan 1.2 Driver 441.99 Beta 64-bit 2020-01-15. VK_NV_ray_tracing is now available on the following non-RTX GPUs: Pascal: TITAN Xp, TITAN X, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060 6GB; Volta: TITAN V; Turing: GeForce GTX 1660 Ti, GeForce GTX 1660; VK_NV_coverage_reduction_mode. Extension specification will be available soon. Fixes: Fix bug in vkCmdCopyImage with compressed images and. NVIDIA adds VK_NV_ray_tracing for several non-RTX GPUs NVIDIA has announced the availability of a new Vulkan GeForce Graphics driver update, namely version 425.42 beta, which promises to remove bugs in OpPhi and relaxed precision, as well as in vkCmdCopyImage with compressed images and some non-zero mipmap level dimensions VK_NV_ray_tracing S9891 - Updates on Professional VR and Turing VRWorks Variable rate shading, multi-view, multi-GPU VK_NV_shading_rate_image, KHR_multiview and KHR_device_group (promoted in VK 1.1) S9661 - NVIDIA Nsight Graphics: Getting The Most From Your Vulkan Applications Profiling and Debugging. 4 MESH SHADERS. 5 MOTIVATION Vegetation, undergrowth, greebles Fine geometric detail at.

(Demo) 2D Wave | HackLAB

Based on 578,429 user benchmarks for the Nvidia GTX 1060-3GB and the RTX 2070, we rank them both on effective speed and value for money against the best 639 GPUs VK_RAYTRACE. Similar to vk_scene, it reads glTF scenes but renders the scene using NVIDIA raytracing. Each object goes to a BLAS and a TLAS is created from instances referencing the BLAS. Besides the shading, the materials are all uploaded and accessible at shading time. For this to work, unsized arrays of textures, materials, matrices, vertices, indices and all other vertex attributes are in. 除了具有VK_NV_ray_tracing的Linux 418.52.05驅動程式之外,它還具有新的VK_NV_coverage_reduction_mode擴充套件。這個VK_NV_coverage_reduction_mode尚未被Vulkan規範公開記錄,但可能會在下一次規範更新時公佈。 除了擴充套件工作之外,還有各種bug修復和較小的效能優化工作 A common misconception but GTX 1070 actually have VK_NV_ray_tracing Vulkan extension required to run Q2VKPT. Of course, without the dedicated Ray Tracing hardware it doesn't run great. At ~1080p.

Introduction to Real-Time Ray Tracing with Vulkan NVIDIA

  1. DirectX Raytracing and the Windows 10 October 2018 Update. The wait is finally over: we're taking DirectX Raytracing (DXR) out of experimental mode! Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware. And speaking of hardware, the first generation of graphics cards with native raytracing support is already available and.
  2. VK_NV_ray_tracing extension is required. Executable 32-bit 64-bit Notes; Windows: Linux: Middleware . Middleware Notes; Audio: OpenAL: Option to toggle to software. System requirements . Windows: Linux: Windows; Minimum; Operating system (OS) 7: Processor (CPU) Intel Core i3-3220 AMD equivalent: System memory (RAM) 8 GB: Hard disk drive (HDD) 2 GB: Video card (GPU) Nvidia GeForce RTX 2060 : A.
  3. VK_NV_ray_tracing; Bug fixes and improved validation coverage; For more information . Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS. LunarG's software engineering experts create innovative solutions and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including OpenGL, Vulkan, OpenXR.

Q2VKPT Brings Ray Tracing to Quake 2. Thread starter AlphaAtlas; Start date Jan 18, 2019; 1; 2; Next. 1 of 2 Go to page. Go. Next Last. Jan 18, 2019 #1 AlphaAtlas [H]ard|Gawd. Staff member. Joined Mar 3, 2018 Messages 1,713. Graphics developers just released an ray traced version of Quake 2, which they claim to be the first playable game that is entirely raytraced and efficiently simulates. 此外,《 quake ii rtx》还运用了 nvidia vkray(vk_nv_ray_tracing) (600x337) tracing paper cad plotter drawing paper (774x340) delta tracing (800x440) raytracing in one weekend的难点 (600x604) siggraph19 raytracing 重点 (775x694) tracing and sketching[graphite] 素描练习 for ipad-球鞋 (2048x1452 RTX ON VULKAN. 2 OVERVIEW Ray tracing vs. rasterization How did we get here? Real-time ray tracing applications Exposing RTX through Vulkan. 3 Ray Tracing vs. Rasterization Rasterization: evaluate one triangle at a time o Store and accumulate some of the output data, but discard most of it Computationally cheap, but local Amenable to hardware implementation. 4 Ray Tracing vs. NVIDIA新的Vulkan API扩展VK_NV_raytracing,用来支持光线追踪 . 发布时间:2018-05-09. 收藏. 分享到: 光线追踪(Ray-Tracing)技术已经研究了很多年,但因为软硬件要求极为苛刻,可预期未来内还不具备实时渲染的可能,但是整个行业都在努力推进,尤其是2018年隐隐有爆发之势。微软正在DX12之中引入DXR API. Wenn dies Ihr erster Besuch hier ist, lesen Sie bitte zuerst die Hilfe - Häufig gestellte Fragen durch. Sie müssen sich vermutlich registrieren, bevor Sie Beiträge verfassen können.Klicken Sie oben auf 'Registrieren', um den Registrierungsprozess zu starten

ВКонтакте - универсальное средство для общения и поиска друзей и одноклассников, которым ежедневно пользуются десятки миллионов человек. Мы хотим, чтобы друзья, однокурсники, одноклассники, соседи и коллеги всегда. Quake II RTX setzt auf die VK_NV_ray_tracing-Erweiterung von Vulkan und benötigt dementsprechend entweder die RTX-Generation von Nvidias GPUs oder die GeForce GTX 1000 »Pascal«-Reihe sowie die proprietären Treiber des Herstellers. Die Quellen des Spiels können direkt von GitHub heruntergeladen werden. Wer das Spiel ausprobieren möchte, kann das Demo von Quake II RTX direkt von der Seite.

VK_NV_ray_tracing Hello World. My hello world to the Nvidia's Turing extension for Vulkan. Full Story; PBR (Physically Based Rendering) Material based pipeline with micro-facets lighting model to simulate real time graphics. Full Story; Deferred Rendering. Using Multiple Render Targets in first pass to store needed values which will be used in the next pass for lighting calculations . Full. Nsight Graphics™ is a standalone application for the debugging, profiling, and analysis of graphics applications. Nsight Graphics supports applications built with DirectCompute, Direct3D (11, 12), OpenGL, Vulkan, Oculus SDK, and OpenVR.. This documentation is separated up into different sections to help you understand how to get started using the software, understand activities, and offer a. I'm trying to implement an hybrid renderer based on Vulkan extension VK_NV_ray_tracing. Basically, the rasterizer compute the albedo and depth map of the scene. Then I try to compute the distance from the depth buffer so that I can send a shadow ray from a raygen program to compute direct lighting. I linearize the depth to obtain a correct distance value from the depth buffer. What I am doing. Auch wenn sich die alten Fans jetzt freuen, ist das doch trotzdem einfach nur lächerlich! Nur weil die Leistung der Karten nicht für aktuelle Spiele plus RTX ausreicht, sondern einfach nur noch.

Back to Top You probably shouldn't activate DirectX Raytracing on an Nvidia GTX 1060 6GB. Ray tracing is open for business on Nvidia's 10-series and 16-series cards, but should you turn DXR on NVIDIA realizó grandes movimientos para brindar una apariencia de trazado de rayos en tiempo real a las masas, con la nueva tecnología RTX, como parte de sus esfuerzos para reemplazar la representación por trama, que ha dominado los gráficos en 3D durante las últimas tres décadas. Microsoft ha presentado su propia ext Hi In one of the articles about new GeForce drivers, I read that Pascal GPUs with at least 8GB of VRAM should support the Vulkan Ray Tracing extensions, however when I tried to run the VKRay sample on my 8GB GTX 1070, GeForce Drivers RSS Feeds Stay up to date with the latest GeForce Driver releases. Visit our RSS section If they are not found, Vulkan will continue to work without VK_NV_raytracing support. Removed OpenGL header files from the installer package, which were; deprecated and not installed by default since release 260.19.04, but could still be installed with the '--opengl-headers' option. If.

Como era de esperar en las últimas semanas, NVIDIA ha presentado una actualización de sus controladores GeForce que proporciona soporte para el Ray Tracing DXR a aquellas tarjetas gráficas de la serie GTX. NVIDIA también ha logrado activar la compatibilidad con Vulkan VK_NV_ray_tracing en estos procesadores gráficos.. Los efectos DXR tambien llegan a Vulkan con los últimos controladores. VK_NV_ray_tracing extension not found on my 2080 TI. 3: 270: March 22, 2020 VK_KHR_ray_tracing Crash. 2: 61: March 19, 2020 VK_RAY_TRACING_KHR and new 442.75 beta driver. 2: 64: March 18, 2020 [SOLVED] vkCreateRayTracingPipelinesNV raise exception in nvoglv64.dll. 3: 126: February 23, 2020 Unified Memory like in CUDA. 2: 126: February 18, 2020 vkGetDeviceProcAddr(device, vkWaitSemaphores. NVIDIA Announces Nsight Graphics 2018.6. October 30, 2018. Comments Share. NVIDIA is proud to announce Nsight Graphics 2018.6! In this release, we finalized our Linux support for full release, revamped the user documentation, added full Windows Redstone 5 API support, and added support for 15 new Vulkan extensions. Nsight Graphics for Linux has been promoted from beta to full release. This.

Vulkan NV Ray Tracing with HLSL Graham Wihlida

Zitat von Moriendor Unsinn. RTX ist das Raytracing-Backend bei nVidia. Der kompatible Output erfolgt schon jetzt per DirectX Raytracing (DX12) oder p Q2VKPT Q2VKPT is the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time, with the same modern techniques as used in the movie industry (see Disney's practical guide to path tracing).The recent release of GPUs with raytracing capabilities has opened up entirely new possibilities for the future of game graphics, yet making good use of. It requires the VK_NV_ray_tracing extension, looking over recent NVIDIA driver releases it looks like you would need at least 410.57 which added support for it.. See more on the official site with the source code on GitHub.. I will admit, this is all going a little bit over my head, but the idea of it sounds very interesting The only officially-supported GPUs for DXR and VK_NV_ray_tracing on the market today are NVIDIA Turing-based models (aka RTX 20-series) and some Volta-based models (TITAN-V). In any case, applications must ask the drivers at run-time if ray tracing is supported by the current OS, driver and hardware before using any ray tracing functionality. Vulkan is a low-overhead, cross-platform 3D graphics and computing API.Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. Compared to OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and.

Realtime Raytracing extensions · Issue #686 · KhronosGroup

Developer Beta Driver Downloads Windows 442.75, Linux 440.66.02 March 17th, 2020 New: Multi-vendor Vulkan ray tracing VK_KHR_ray_tracing.. Nvidia Pascal GPUs will get ray tracing drivers in April. By Jarred Walton 18 March 2019. Want to run DXR games on a non-RTX GPU? You'll be able to soon, though it might be a bit slow. Comments. Completely Path-Traced Version of Quake 2 Using RTX Created. Category: Gaming Posted: January 18, 2019 01:11PM Author: Guest_Jim_* More. For those of you with NVIDIA RTX graphics cards, there is now another game that takes advantage of the GPU's RT Cores, it just might look a little old. Q2VKPT is a proof-of-concept project that has completely replaced the original graphics code of Quake II.

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1.2 用专用单元实现dxr和VK_NV_ray_tracing需要的加速结构遍历和射线三角形求交判断 1.3 有硬件的深度学习单元运行 降噪算法 ,以达到实时光追 2 Quake II Reimagined with Ray-tracing on Vulkan. by btarunr Mar 18th, 2019 23:08 Discuss (17 Comments) Quake II with real-time ray-tracing, using the Vulkan API and NVIDIA GeForce RTX 20-series hardware exposing the VK_NV_ray_tracing extension. Called Q2VKPT, this game based on id Software's open-source Quake II code, implemented real-time path-tracing to make the lighting more. Ray Tracing In Vulkan. My implementation of Peter Shirley's Ray Tracing in One Weekend books using Vulkan and NVIDIA's RTX extension (VK_NV_ray_tracing). This allows most scenes to be rendered at interactive speed on appropriate hardware. The real-time ray tracer can also load full geometry from OBJ files as well as render the procedural spheres from the book

Quake II Reimagined with Ray-tracing on Vulkan - FunkyKitNVIDIA光线追踪重塑《雷神之锤2》:22年经典焕发新生- NVIDIA,光线追踪,雷神之锤2,Quake IIНовости: «Q2VKPT» - «Quake II RTX»Le Ray Tracing en temps réel, c'est possible mais sur

Ray Tracing comes to the Vulkan API officially with new extensions - new NVIDIA Vulkan Beta out. By Liam Dawe - 17 March 2020 at 1:10 pm UTC | Views: 19,310. Share. The Khronos Group has today announced that the cross-platform Vulkan graphics API now has official Ray Tracing support with their new provisional extensions. Vulkan already had Ray Tracing support before with NVIDIA, as they had. The new VK_KHR_ray_tracing extension is based on NVIDIA's VK_NV_ray_tracing extension that utilizes the RT cores on the GPU manufacturer's RTX 20-series graphics cards, but it is hardware agnostic. When AMD and Intel release GPUs with dedicated hardware acceleration components, Vulkan will be able to utilize them but the extension is also able to work with GPU compute. This means any GPU. Called Q2VKPT, this rebuild of the Quake II engine adds thousands of lines of new custom code for new rendering and ray-traced lighting. It comes from talented Ph.D. student Christoph Schied, and is described as the first playable game that is entirely ray-traced taking full advantage of the advanced feature of NVIDIA's new RTX line of graphics cards przeportowanie z VK_NV_ray_tracing do VK_KHR_ray_tracing nawet dla mnie nie stanowi problemu. Mieczkynski Zobacz profil. Poziom ostrzeżenia: 0%. Dodaj do listy ignorowanych. Mieczkynski 2020.03.18, 15:24-1 #7. Aargh @ 2020.03.18 09:57 . Ohoho @ 2020.03.17 23:12 (...) Oby, ale studia opłacane przez M$ i tak będą pchać DX12/DXR, a szkoda, bo Vulkan ma ten plus, że jest wieloplatformowy, a. According to reports, NVIDIA is already working on a new Ray Tracing extension for the Vulkan API under the name of VK_NV_raytracing. The green team claimed that it is willing to work with Khronos. AMD's Radeon graphics driver update is all about the Vulkan. Live long and prosper . AMD's new Radeon Adrenalin driver is focusing on added Vulkan support with a particular emphasis on its.

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